About Rip ’em All
The hobby is under attack.
Somewhere along the way, trading cards stopped being about opening packs, chasing your dream cards, and sharing the excitement with friends. They became another playground for bots, scalpers, and people who care more about flipping a box than experiencing what’s inside.
We’re here to fight back.
Rip ’em All was created for the collectors who believe the magic happens when the seal is broken. The chase card, the impossible pull, the card you’ve wanted since you were a kid, that moment only exists because someone decided to rip the pack open.
We don’t hate valuable cards. We love them. The hunt, the trade, the collection, and the memories are what make this hobby special.
What we don’t believe in is a hobby where every release becomes a race to see who can buy the most product and hide it away forever. Somewhere out there, there’s a guy sitting on 200 sealed boxes in his basement, waiting for the “right time” to sell them while a kid who actually wants to open a pack can’t find one.
That’s wack.
Rip. Chase. Build.
Easy to put on a shirt. Here’s what each one costs us in practice.
Rip the packs
Nothing here is bought to be buried. We sell sealed product to people who are going to open it, and we say so on the box we ship it in.
See the line-up →Chase the hits
We never search, weigh, sort or open a pack before it reaches you. Everything ships exactly as it left the printer — the pull is yours to find.
How we handle product →Build the collection
Per-order limits on every drop, and we cancel and refund orders placed to flip. One person hoarding an allocation is the thing we exist to fight.
Read the limits →The hobby belongs to the people who actually enjoy it.
Rip ’em all.
